November 23, 2009

Guide to Special Abilities

written by Butlee

Ambidextrous
- Always active, Off foot penalty is 5 or 10% to PA of players playing on the opposite side to their preferred foot. No zone effect. Except for flank backs since they are the only ones who contribute to a zone with PA.

Anticipator - Triggers when a pass is made to that player. Seems to offer 10-15 pts of OP. No zone effect as far as I know. It can be triggered also when the player is the active defender and he will get a bonus to his DP.

Artistic - Triggers when the player does an action. The theory is that it raises flair, which in turn effects attendance. No zone effect.

Aviator - Triggers when receiving high passes. No zone effect as far as I know. Do not know numbers.

Fair Player - Always in effect. Potential chance to "foul less" (or not at all?) and avoid yellow and red cards.

Handsome - Always in effect. Theory is that the more minutes on the field, the more this ability raises your flair. Theory is that it will stack. Perhaps higher attendance?

Long Shot - DOES NOT MAKE YOUR LONGSHOTS BETTER. Allows your player to get free to achieve a longshot (the player must be set to longshot on long choice). I hesistantly say it is a triggered ability. No zone effects.

Master of Set Pieces - This one I know a bit better. Triggered ability. Is +15 PA to a corner kick taker. Potentially used for set pieces next season. No zone influence. Half of the potential bonus is added to the PA skill of the player when deciding who takes the corner (ie, if my LM has 50 PA, and my CM has 55 PA, 7.5 is added to my LM's PA, so my LM will be chosen to take the corner. This does not garauntee that the SA will trigger (at 65PA total) or not (at 50PA).

Playmaker - Triggered ability. Bonus to PA while passing. As far as I know no zone effect. I hazard a guess that this is +10 or +15 to PA or to a pass when triggered.

Quick - Triggered ability. Seems to be an OP/DP boost whenever their is a lose ball or an opportunity start. No zone effect. Unsure of the bonus amount.

Reliable - Always active. I believe this to be just like an Experience boost. Make players perform nearer their actual skills - chance of over and underperforming is reduced.

Steadfast - Always active. + 15 to CO. No other zone effect (though the higher CO *may* effect the zone if it pushes CO above 50.... this is not confirmed).

Stopper - Triggered ability (seems to trigger often). When a challenge is made it is a boost to TA. No zone effect as far as I know. I do not know the numbers for it.

Sure Feet/Hands - Triggered effect. Boost to BC or CT. No zone effect. Not sure of the bonus, but it doesn't seem that large. I would guess +5 or +10.

Tough - Potentially used to prevent injuries.

=================

Explanation of the Special Abilities taken straight from the Freekick manual:

Ambidextrous

A player who is Ambidextrous is equally good at both feet. This means that he can play at any side without penalty and that he contributes more with Passing and Ball Control when playing in a centre position.

Anticipator
This ability is a complement to the Positioning skills. The player has an innate ability to often judge what team mates and opponents intend to do. Both outfielders and goalkeepers can have this ability.

Artistic
An Artistic player does fun things, and sometimes spectacular (meaning they are actually good for something). There are no drawbacks with having an artistic player in your team, but the advantage is more that he is entertaining than that he is better than other players. Both outfielders and goalkeepers can have this ability.

Aviator
This ability is a complement to the Aerial skill for outfielders or when goalkeepers intercept high balls. The player might be freakishly tall or have a great timing in his jumps.

Fair Player
This player never draws a foul since he plays fair.

Handsome
Women adore him, why a squad with handsome players get more attendance.

Long Shot
A player with this ability rarely misses goal when firing long shots and also is more skilled at finding opportunities to unleash them.

Master of Set Pieces
A player with an uncanning ability to execute set pieces. This player quite often surpasses himself when taking free kicks, corners and penalties. If a goalkeeper has this ability it means that he often overperform during these situations.

Playmaker
This ability is a complement to the Passing skill. This might be because the player has an eye for when and who to pass, or because the accuracy of his passes is better.

Quick
A quick player might run past opponents when dribbling, creating opportunities for his team. He is also more likely to be first to get to rebounds. Both outfielders and goalkeepers can have this ability.

Reliable
A reliable player acts above his experience, why he is less likely to underperform or make foolish mistakes. Both outfielders and goalkeepers can have this ability.

Steadfast
This is a complement to the Constitution skill. It is always in effect, but only affects the part of the skill that deals with losing stamina during matches.

Stopper
This ability is a complement to the Tackling skill. It can both apply to tackles and blocks.

Sure Feet/Hands
This ability is a complement to the Ball Control skill for outfielders when it comes to receptions and controlling the ball after dribbles. It complements the Control skill for keepers.

Tough
This player never gets injured. Although this ability does not add to the prowess of the player in any way, it will help him to be able to play all matches. Both outfielders and goalkeepers can have this ability.

No comments:

Post a Comment