written by Markov
Question: How do I know how a 15 year old Little League player will develop? What should I train first? Will he have an opportunity to help my club in the future?
My approach to 15 year olds is to first try and figure out what kind of player he will be. Sometimes that is a bit hard. There is a fair amount of random in which potentials increase, and there is a fair amount of random in how effective a player is during training.
When drafted, some might be a borderline flankback/wingback, centre back/full back, striker/OM and so on. In those cases, I usually start training the skills I know he will have a use for in both of his future positions. CO and PA are typically (in this example) such skills. After that, I re-evaluate every player each and every time they increase in a skill from daily training. I never write anything down, and I don't really think about if I think he will be good enough for my senior team until he reaches his (age 19-21) last eligible season for the youth team. Well, I do kick the worst Little League drafts immediately. Low current skills with low potential skills should be kicked and low current skills with high potential skills can (if you choose) be attempted to be sold and then kicked if no team bought him.
If the draft is clearly of a certain type of position, I just start training the relevant skills. To me, it doesn't really matter which of the primary skills I train first, he won't be usable in quite a while anyway, but I tend to try and train primary skills quite evenly if possible. Aim for weak and then dec and so on.
If I want to assess how good he will become, I usually take his currents and add 160 points. (I'm a bit pessimistic and count 70 points current increase as youth, and 15 points each player year after that. I want players to be good enough for subs at least at 27, thus 160 points.) I seldom use any of the youth analyzer tools, I just guess roughly based on experience. I don't think I am very accurate, but at 15 years old, it doesn't really matter.
When the player turns 21, I make a more detailed plan for his future. Potentials will not increase after his 21st birthday, so it's much easier to see where he will be in a few years. If he looks good enough to some day be a player on my senior team, then I try and train him in such a way that he can be a useful substitute on special occasions. This usually means his training is quite unbalanced. Then I will balance him later on, often near the age of 24-25. If he does not look good enough to some day play for my team, I try to guess how I can as quickly train him up to a level (and level up and end training skills at 50, 60, 70 because they show up better on the transfer list) where I will get the most money when selling.
December 30, 2009
December 2, 2009
How to make a lineup and buy players
Written by Lee1950
Comment on Tabbing: Do you know how to use your browser’s Tab feature? If so, this would be an excellent time to learn and use it, so you can keep this page open in one tab, while following these steps in another. If you don’t know how to use it, this would be an excellent time to learn, as this ability is very handy.
(I use Internet Explorer, so your browser may work differently, but my guess is they all work similarly. Another suggestion is Firefox.)
If you have a three-button mouse, you can use the center button (instead of the left button) to click on a link, on a player, or on a page and it should open it up in a new tab on your browser.
Alternatively, click using your right button to open a dialogue and click on “Open in New Tab”.
If possible, use the Tab feature and…..
Here is a quick and easy way to win your matches. I call it “Upgrade”.
• Click on "Locker Room" > "Tactics"
Now you are looking at a default lineup for your senior team. Your Assistant does a poor job of this – you are going to improve it: Let’s jump right in!
We’ll stay with the 4-4-2 formation you are looking at. 4 defenders, 4 midfielders and 2 attackers.
• Scroll down and click on the tab “Attackers”
• Click on “R” at the top of the sixth column.
Now you are looking at your best attackers, ranked by the computer from top to bottom, with the best on top. (You should know the Assistant is not as smart at ranking as it thinks it is, but we’ll save that for another day.) We’ll use the Assistant's rankings for now as a guideline.
• If the top two players listed are the same as the two players shown on top of the lineup card, we’ll leave them be. If not, then:
• “Remove” them. By clicking on the red “Remove” text to the left of the player’s name. This will free up a slot for you to add the correct attackers.
• Assign the top listed Attackers to the lineup at the “FW” position. Click on the drop-down box under the word “Player” just above the list of player names. Click on the player’s name you want to assign (it will be on the top two names), and then change his “Pos” to “FW” on that dropdown menu.
• Click on “Submit” under the word “Add” to the left of the “Player” drop-down menu.
Once your two top ranked Attackers are in the lineup, do the same for Midfielders. You will need a Left Midfielder (LW or LM), and Right Midfielder (RW or RM) and two Center Midfielders (OM, CM, or DM). Right-footed players receive a small penalty for playing on the left, and lefties get a small penalty on the right.
Now set your Defenders: a left-footed player, a righty, and two centers.
Don’t forget your Goalkeeper.
Some basic things to consider about assigning players to positions:
• Attackers generally use SC, OP, BC, and AE.
• Midfielders need PA but benefit from all skills, which tend to dictate their usage
• Middies with higher OP and BC are better at RW/LW/OM
• Middies with higher TA are better at DM
• Middies with higher DP play well on the flanks
• Balanced middies can play anywhere, but may be best at CM
• Defenders generally use DP, TA, and AE
• Flank defenders need some PA to be effective.
• Goalkeepers use all five skills, with RE highest, GP second.
Okay – now that you’ve made an effort to optimize your lineup, you should take a moment to look at the result. Check the “Rating” column on your lineup. See any red “awfuls” or orange “poors”? We don’t really want to go into a match with so many bad players on the pitch. Time to upgrade – let’s go shopping! Make a note of the worst rated positions.
Click on “Office” > “Transfers” > “Search”
This takes us to an interesting screen. This is where you can organize your search for players.
Let us say that you need to upgrade your club’s attackers. Key Skills are SC, OP, BC, and AE.
Let’s set up a search:
• The default Player Type is “Outfielders”, so we can leave this alone. ( You need to change it to search for Goalkeepers.)
• Under “curr” set SC to ‘good’, OP to ‘good’, BC to ‘dec’, AE to ‘dec’ and because we don’t want him to tire too fast, set CO to ‘dec’ also.
• Leave the other setting alone, except for “Time to Deadline”. Since you will want to use your new player for your next match, click on the second drop-down menu to select the appropriate deadline – if you have more than 5 days to your next Senior match (they play Sundays), then you can leave this alone.
• Click on ‘Submit”. Wait a few seconds; presto – like magic, there are a couple of pages of forwards (FW) waiting for you to look at.
First thing you should do is look at the “Status” menu on the left side of your screen. The sixth option there is “Rating”. If it says “Talent”, click on it once to toggle it to “Current”. Since we are going to play these guys right away, you are more interested in their Current skills than in their future Talent.
Too many players? Well you can simply select from the first page and ignore the rest, or you can click on the “Search” tab to redefine your search. You can set “Age” to minimum 20 and maximum 32, and that will shorten the list. Set the maximum ‘Average Bid” to $100. Now “Submit” again and see the list shrink. Make sure you are still set to “Current” skill.
Look at the players rated with a green “5”. Probably they will all be an upgrade to your initial players. Forwards seem to be the cheapest players, so you should be able to get a “5” for just a few dollars. I’d recommend not spending more than $100 each for your first new players. Don’t worry too much about how old they are right now, but you might avoid anyone over 35, - just know that anyone with an orange age will be losing skills over time, and will lose them faster as they get older.
Click on the name of a player that you are interested in bidding on. This opens another page. You can see more information on the player, and you can enter your bid here. To bid, type in the amount you are willing to pay for him in the box labeled “Place bid”. You will always need to enter an amount greater than the current “Average Bid”. Double check that you haven’t typed the wrong number, and click “Submit”. You’ll get a confirmation screen…check it carefully and then click ‘Okay” to make your bid official, or “Cancel” to back out.
Place your bids. Then click on “Office” > “Transfers” to see how the bidding stands. If you get outbid, you can increase your bid, or go back and find another player. At this point you should limit your bids to $100 until you get a bit more comfortable with the game and learn a bit more about how the skills function.
You’ll get a message if you win the bidding. You can also check the “Results” tab to see if you won the bid.
Now go back to “Locker Room” > “Tactics” to put him in your lineup. Go back to the transfer list and pick up a couple more players to upgrade the worst positions in your lineup. I recommend upgrading your weakest midfielder and defender before adding a second attacker. Having three capable attackers won’t do you any good without a midfield that can advance to ball to them. You may need to settle for a “4” midfielder as they are harder to find at a cheap price. Then add a “5” goalkeeper.
You should soon be very competitive in your division. Only the teams that are also actively managed and improving will give you any trouble.
Final advice: Save your money. Watch the match reports. Read the forum's Misc & Newbie section and ask questions. Finish the tutorial for extra money. Read the manual.
November 25, 2009
Tips for hattrick.org managers
MixaM talking, and other members of the community
Freekick focuses on matches, tactics and transfers. I didn't like the way Hattrick (HT) had so much focus on things that had nothing to do with what happened on the field. In Freekick (FK), there is no "ideal" tactic that will work every week - you need to look at and maximize your strengths and exploit your opponent's weaknesses to win.
Transfers are a bit different - you see the average bid, not the highest bid, so I would recommend studying transfers in FK to try and determine what you should/shouldn't pay for certain players. Try bidding 1.5 the average price to start. You can search for Recently Sold players by doing a transfer search to understand values of players, and can even look at bid histories.
Perhaps the most important thing about FK is realising that players need to be strong in multiple skills to be useful, especially midfielders. For example, a striker with Scoring 90, Offensive Positioning 20 and Ball Control 20 will be almost useless in FK, because they will never be in an Offensive Position to actually shoot in comparison to the defenders Defensive Positioning. Study the FK manual and read the table for the skills needed for each position, it will be very good to know.
The way potential skills work in FK is a bit different than HT. Look for young players with high potentials in complementary skills - they could be future stars. Also, note that players can be trained above their potentials, but at a much slower rate. For starters, look for good (50-59) 15-16 year olds in the main skills.
In FK you CAN win games against better teams by choosing the right tactics. The game does not simply depend (in HT, the midfield has a much greater influence) on your midfield. You don't always win a game by just having good passers. Your midfielders need to be good at doing everything in the middle of the pitch.
Every newbie should (from the start of their career) always take the time to read the match report. Assume that information in match reports are relevant in FK instead of the opposite for HT. In FK, you always know WHY you've won or lost a match. You just have to read the match report. In HT, there is at least one game per season after which I had no idea why I won/lost from reading the match report.
Unlike in HT, spending a lot of money on youth is not a necessity. It is one way to play the game, but not the only one. You can be very successful manager by spending your money improving your team from the transfer list as well. This is a huge difference between HT and FK. If you are a new manager, you should consider waiting a while before investing big amounts of money in the Little League.
If you do choose to train youths and pour money into them, don't sell every good draft you get! It's not a good way of getting money, it probably won't cover what you put into the youth squad every week, and you are letting go of good future players. Economy is not the focus of the game, money only represents what players you could get for it.
Of course, if you have a great player that just doesn't fit in to your team, like if you only ever play passing and draft a Forward with great AE (Aerial) but can't use him, then by all means sell him. But do not make selling Little League drafts your strategy to make money. If you want money and don't need young players, just stop investing. It's far easier and far more cost-efficient.
As a former HT manager, you should remember that:
- Constitution is important for all positions. Players need about 40 to finish a match without getting tired, 31 for youth players.
- All players get trained. They do not need to play in a match that week. The position that they played does not affect training.
- You do not need to hire a Coach
- Senior players train faster then youngsters, not the other way around
- You can train two skills at a time, and not necessarily the same thing for the entire team.
- No home and away games and no home team advantage. Attendance money is split between the two clubs playing.
- No weather forecasts
- Different rating system for players
- No random goalscorers. Forwards will score frequently.
- Player aging: (1.6 yrs/season) and the fact they do not all age at the same time. Players have unique birth dates.
- Players in FK have a stamina/constitution (CO) level
- Players low in constitution should (generally) not be used
- HT tactics or strategies will not work in FK
- Substitutions and tactics are changeable whenever you want in FK
- One-skilled (or mono-skilled) players are totally useless in FK
- Understand that every (outfield) player uses every skill he has at some point
- Midfielders do some of the defending and should be your must well-rounded players
- Don't trust your Assistant Coach to set the team's tactics or select players. Learn what to do and do it yourself (even if you set it badly, you learn from it)
- Experimentation is the key to knowledge. Schedule friendlies and learn from them.
- Friendlies have no effect on your players. They start the game as if they had full stamina, and after the game they return to whatever level of stamina they had. No injuries in friendlies. Don't use friendlies thinking you will get experience or extra training for youngsters (wrong), just use them to experiment with tactics and to have some fun.
-In FK, transfers are different, you see only the average bid. Expect to pay about double, but that is a guess.
-In FK, not all of your players have the potential to become a superstar. Look at the talent and current ratings for each player.
-In FK, there is no "best" tactical scheme. In HT, most teams play a 352 formation; all other teams use different schemes because they want to "train" defense, attack...you have flexibility in FK and are not locked in because of the training.
-In FK, Little League investment depends of all other clubs in the world, which is represented by the Key Value. In HT, it is static and limited.
-In FK, every skill is important for outfielders and goalkeepers. Some more than others...
The FK interface takes awhile to come to grips with, but once you get the hang of it it is nice to use.
To join a new forum:
Settings > Forum > Choose a forum to join:
(If you do not see your country listed, join the forum named "Mixed")
It is hard to get a grip on this game when you are a newbie, but please realise that it is worth it! Freekick has the superior match engine and the biggest plus: It resembles real football a lot more than Hattrick. We here at Freekick call it T.O.G. or that other game...
Freekick focuses on matches, tactics and transfers. I didn't like the way Hattrick (HT) had so much focus on things that had nothing to do with what happened on the field. In Freekick (FK), there is no "ideal" tactic that will work every week - you need to look at and maximize your strengths and exploit your opponent's weaknesses to win.
Transfers are a bit different - you see the average bid, not the highest bid, so I would recommend studying transfers in FK to try and determine what you should/shouldn't pay for certain players. Try bidding 1.5 the average price to start. You can search for Recently Sold players by doing a transfer search to understand values of players, and can even look at bid histories.
Perhaps the most important thing about FK is realising that players need to be strong in multiple skills to be useful, especially midfielders. For example, a striker with Scoring 90, Offensive Positioning 20 and Ball Control 20 will be almost useless in FK, because they will never be in an Offensive Position to actually shoot in comparison to the defenders Defensive Positioning. Study the FK manual and read the table for the skills needed for each position, it will be very good to know.
The way potential skills work in FK is a bit different than HT. Look for young players with high potentials in complementary skills - they could be future stars. Also, note that players can be trained above their potentials, but at a much slower rate. For starters, look for good (50-59) 15-16 year olds in the main skills.
In FK you CAN win games against better teams by choosing the right tactics. The game does not simply depend (in HT, the midfield has a much greater influence) on your midfield. You don't always win a game by just having good passers. Your midfielders need to be good at doing everything in the middle of the pitch.
Every newbie should (from the start of their career) always take the time to read the match report. Assume that information in match reports are relevant in FK instead of the opposite for HT. In FK, you always know WHY you've won or lost a match. You just have to read the match report. In HT, there is at least one game per season after which I had no idea why I won/lost from reading the match report.
Unlike in HT, spending a lot of money on youth is not a necessity. It is one way to play the game, but not the only one. You can be very successful manager by spending your money improving your team from the transfer list as well. This is a huge difference between HT and FK. If you are a new manager, you should consider waiting a while before investing big amounts of money in the Little League.
If you do choose to train youths and pour money into them, don't sell every good draft you get! It's not a good way of getting money, it probably won't cover what you put into the youth squad every week, and you are letting go of good future players. Economy is not the focus of the game, money only represents what players you could get for it.
Of course, if you have a great player that just doesn't fit in to your team, like if you only ever play passing and draft a Forward with great AE (Aerial) but can't use him, then by all means sell him. But do not make selling Little League drafts your strategy to make money. If you want money and don't need young players, just stop investing. It's far easier and far more cost-efficient.
As a former HT manager, you should remember that:
- Constitution is important for all positions. Players need about 40 to finish a match without getting tired, 31 for youth players.
- All players get trained. They do not need to play in a match that week. The position that they played does not affect training.
- You do not need to hire a Coach
- Senior players train faster then youngsters, not the other way around
- You can train two skills at a time, and not necessarily the same thing for the entire team.
- No home and away games and no home team advantage. Attendance money is split between the two clubs playing.
- No weather forecasts
- Different rating system for players
- No random goalscorers. Forwards will score frequently.
- Player aging: (1.6 yrs/season) and the fact they do not all age at the same time. Players have unique birth dates.
- Players in FK have a stamina/constitution (CO) level
- Players low in constitution should (generally) not be used
- HT tactics or strategies will not work in FK
- Substitutions and tactics are changeable whenever you want in FK
- One-skilled (or mono-skilled) players are totally useless in FK
- Understand that every (outfield) player uses every skill he has at some point
- Midfielders do some of the defending and should be your must well-rounded players
- Don't trust your Assistant Coach to set the team's tactics or select players. Learn what to do and do it yourself (even if you set it badly, you learn from it)
- Experimentation is the key to knowledge. Schedule friendlies and learn from them.
- Friendlies have no effect on your players. They start the game as if they had full stamina, and after the game they return to whatever level of stamina they had. No injuries in friendlies. Don't use friendlies thinking you will get experience or extra training for youngsters (wrong), just use them to experiment with tactics and to have some fun.
-In FK, transfers are different, you see only the average bid. Expect to pay about double, but that is a guess.
-In FK, not all of your players have the potential to become a superstar. Look at the talent and current ratings for each player.
-In FK, there is no "best" tactical scheme. In HT, most teams play a 352 formation; all other teams use different schemes because they want to "train" defense, attack...you have flexibility in FK and are not locked in because of the training.
-In FK, Little League investment depends of all other clubs in the world, which is represented by the Key Value. In HT, it is static and limited.
-In FK, every skill is important for outfielders and goalkeepers. Some more than others...
The FK interface takes awhile to come to grips with, but once you get the hang of it it is nice to use.
To join a new forum:
Settings > Forum > Choose a forum to join:
(If you do not see your country listed, join the forum named "Mixed")
It is hard to get a grip on this game when you are a newbie, but please realise that it is worth it! Freekick has the superior match engine and the biggest plus: It resembles real football a lot more than Hattrick. We here at Freekick call it T.O.G. or that other game...
November 24, 2009
How to Train Passing
written by aussie
This post is for the people who can't understand that passing (PA) is less important for midfielders than offensive positioning (OP) and ball control (BC).
Of course, yes, a midfielder needs to be able to pass. To do this, he needs to get free (with his OP) or win the reception (with his BC). If a midfielder can't do one of those two things, then his PA becomes worthless.
Therefore, OP and BC are trained before PA, because without them there is no point training PA, because he will not get a chance to use it.
Therefore, because OP and BC are trained before PA (and in preference to it), OP and BC are more important than PA.
Even though PA contributes to the zone, BC and OP also contribute to the zone. Therefore there is no advantage to train PA for that reason. PA also contributes to the zone where the player is passing to, but again to do this he must win the reception and have enough OP or BC to do so.
Therefore PA is a luxury skill, and can only be trained to a high level (superb or higher) once all other offensive and defensive skills are maximised. Turn the "MF Skills" option On (located on the left of the screen) and slowly train passing so that it is not capping (noted with the asterisk *) the other skills. The point is that you need the minimum PA while training other skills.
PA has lots of uses at the high levels of football. Do not forget that to dominate the midfield zone (and earn more opportunities), the passing rating of all of your midfielders are added and compared to the other team. However, there is no point training passing to a high number unless you have already trained OP/BC because you won't get to use it. Therefore OP and BC are more important than PA because the match engine checks for the player's OP and BC first before PA.
This post is for the people who can't understand that passing (PA) is less important for midfielders than offensive positioning (OP) and ball control (BC).
Of course, yes, a midfielder needs to be able to pass. To do this, he needs to get free (with his OP) or win the reception (with his BC). If a midfielder can't do one of those two things, then his PA becomes worthless.
Therefore, OP and BC are trained before PA, because without them there is no point training PA, because he will not get a chance to use it.
Therefore, because OP and BC are trained before PA (and in preference to it), OP and BC are more important than PA.
Even though PA contributes to the zone, BC and OP also contribute to the zone. Therefore there is no advantage to train PA for that reason. PA also contributes to the zone where the player is passing to, but again to do this he must win the reception and have enough OP or BC to do so.
Therefore PA is a luxury skill, and can only be trained to a high level (superb or higher) once all other offensive and defensive skills are maximised. Turn the "MF Skills" option On (located on the left of the screen) and slowly train passing so that it is not capping (noted with the asterisk *) the other skills. The point is that you need the minimum PA while training other skills.
PA has lots of uses at the high levels of football. Do not forget that to dominate the midfield zone (and earn more opportunities), the passing rating of all of your midfielders are added and compared to the other team. However, there is no point training passing to a high number unless you have already trained OP/BC because you won't get to use it. Therefore OP and BC are more important than PA because the match engine checks for the player's OP and BC first before PA.
Tactics to Create More Opportunities
written by Markov
Question: How does a team create Opportunities?
Have as much PA (Passing) as possible in the midfield. Playing with 5 midfielders will obviously give your team a bonus. If you have one or two flank backs/wingbacks with higher PA than any of your midfielders, you can set your team tactic to Flexible and get a bonus from those players at the back instead of your midfielders.
If one or more of your midfielders have higher BC than PA, you can set your team tactic to Creative. This way, BC is used instead of PA for calculating the number of opportunities (only if BC is higher than PA, that is). Furthermore, wingbacks (important: I am talking about RWB LWB, not to be confused with flankbacks LB RB) may create their "own" opportunities if they have high enough (decent/40 and higher) CO. Their opportunity will be breaking free with a dribble or receiving a pass in midfield. They will not start an opportunity by passing. For this reason, some managers prefer high BC at the expense of low PA on their flankbacks/wingbacks.
Forwards/strikers very low PA, often will lose the ball if they receive it in midfield. If your attackers are very bad at receiving the ball in midfield and your opponent's midfielders have very nice defensive skills, consider setting your team tactic to Long Ball. The forwards/strikers will not drop back to midfield, instead they will stay up and wait to receive the ball in the penalty box. You may not get as many attacks, but at least two of them won't be totally lost by having a forward not knowing what he is doing with the ball in midfield.
catacombrocks talking
If you have enough defensive skills on your midfielders and wingbacks, another trick is to set your team tactic to Opportunistic (counter-attacks) efficiently. If Flexible and Creative won't give you extra attacks, and Long Ball doesn't seem useful, and you think you can stop opponent in midfield, playing with 2 wingers and Opportunistic will dramatically increase your counter-attack chances. As you may expect, some of your opponents failed attacks become your opportunities. Also, a keeper with high Control, or defenders with some passing will help increase counter-attacks if your opponent passes your midfield, and if you win a clear defensive margin.
Midfield domination
The PA skill of the 4 highest PA midfielders from every team is compared. The team with the highest average PA for his midfielders will achieve Midfield Domination. By getting the Midfield Domination, that team will get up to 4 extra opportunities.
Notes:
- Only midfielders will get the ball in midfield from these extra opportunities.
- Every 5 points more in average will give a team one extra opportunity. Fractions of this will mean chances to get the opportunities.
- The midfield domination is calculated every minute, being based on the real PA skill of the midfielders, and is affected by stamina loss.
- If one team uses only 3 midfielders, then the midfielder with the lowest amount of PA will get his PA multiplied by 2 for calculating the midfield domination.
- When using the Flexible tactic, and with a 4-4-2 formation, you can sneak in a LB/RB/LWB/RWB who has extremely high passing but is more of a defensive midfielder. You can field your four midfielders with sup, sup, sup, good passing and then put on a sup passing flankback and have the good passing midfielder contribute with some other very high skill such as exc offensive positioning, exc ball control or tackling.
Question: How does a team create Opportunities?
Have as much PA (Passing) as possible in the midfield. Playing with 5 midfielders will obviously give your team a bonus. If you have one or two flank backs/wingbacks with higher PA than any of your midfielders, you can set your team tactic to Flexible and get a bonus from those players at the back instead of your midfielders.
If one or more of your midfielders have higher BC than PA, you can set your team tactic to Creative. This way, BC is used instead of PA for calculating the number of opportunities (only if BC is higher than PA, that is). Furthermore, wingbacks (important: I am talking about RWB LWB, not to be confused with flankbacks LB RB) may create their "own" opportunities if they have high enough (decent/40 and higher) CO. Their opportunity will be breaking free with a dribble or receiving a pass in midfield. They will not start an opportunity by passing. For this reason, some managers prefer high BC at the expense of low PA on their flankbacks/wingbacks.
Forwards/strikers very low PA, often will lose the ball if they receive it in midfield. If your attackers are very bad at receiving the ball in midfield and your opponent's midfielders have very nice defensive skills, consider setting your team tactic to Long Ball. The forwards/strikers will not drop back to midfield, instead they will stay up and wait to receive the ball in the penalty box. You may not get as many attacks, but at least two of them won't be totally lost by having a forward not knowing what he is doing with the ball in midfield.
catacombrocks talking
If you have enough defensive skills on your midfielders and wingbacks, another trick is to set your team tactic to Opportunistic (counter-attacks) efficiently. If Flexible and Creative won't give you extra attacks, and Long Ball doesn't seem useful, and you think you can stop opponent in midfield, playing with 2 wingers and Opportunistic will dramatically increase your counter-attack chances. As you may expect, some of your opponents failed attacks become your opportunities. Also, a keeper with high Control, or defenders with some passing will help increase counter-attacks if your opponent passes your midfield, and if you win a clear defensive margin.
Midfield domination
The PA skill of the 4 highest PA midfielders from every team is compared. The team with the highest average PA for his midfielders will achieve Midfield Domination. By getting the Midfield Domination, that team will get up to 4 extra opportunities.
Notes:
- Only midfielders will get the ball in midfield from these extra opportunities.
- Every 5 points more in average will give a team one extra opportunity. Fractions of this will mean chances to get the opportunities.
- The midfield domination is calculated every minute, being based on the real PA skill of the midfielders, and is affected by stamina loss.
- If one team uses only 3 midfielders, then the midfielder with the lowest amount of PA will get his PA multiplied by 2 for calculating the midfield domination.
- When using the Flexible tactic, and with a 4-4-2 formation, you can sneak in a LB/RB/LWB/RWB who has extremely high passing but is more of a defensive midfielder. You can field your four midfielders with sup, sup, sup, good passing and then put on a sup passing flankback and have the good passing midfielder contribute with some other very high skill such as exc offensive positioning, exc ball control or tackling.
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